AI Insights · Timothy · July 2021
Top 5 Otome Games on iOS in Chile for Q2 2021
Discover the performance trends of the top 5 Otome games on iOS in Chile during the second quarter of 2021, including weekly downloads, revenue, and active users.
Performance of Top 5 Otome Games on iOS in Chile in Q2 2021
In Q2 2021, the Otome game genre saw diverse performance trends on the iOS platform in Chile. Here’s a closer look at how the top 5 Otome games fared in terms of weekly downloads, revenue, and active users.
Dangerous Fellows - otome game
Published by Storytaco.inc, this game experienced fluctuations in its metrics. Weekly revenue peaked at approximately $243 in early April, tapering off to $160 by the end of June. Downloads also varied, starting strong at 172 in the first week of April but declining to 18 by the end of the quarter. Active users saw a high of 320 in mid-April, gradually decreasing to 113 by late June.
Is It Love? Drogo - Vampire
This title from 1492 Studio showed consistent performance. Weekly revenue hovered around $22-$40, with a peak of $40 in late April. Downloads ranged from 11 to 38, with a notable peak of 38 in mid-May. Active users increased steadily from 40 in late March to 50 by the end of June.
EPHEMERAL -Los residentes de la oscuridad-
Published by HUNEX CO.,LTD., this game had modest revenue, peaking at $49 in mid-April and maintaining a range of $8-$20 thereafter. Downloads fluctuated, with a high of 37 in mid-April and a low of 6 in early June.
Love Story® My Romance Fantasy
This game from WEBELINX GAMES DOO saw variable performance. Revenue peaked at $67 in late April, with other weeks ranging from $4 to $31. Downloads peaked at 46 in early June and remained relatively stable throughout the quarter. Active users saw a gradual increase, peaking at 72 in early June before settling at 50 by the end of June.
Is It Love? Gabriel - Journeys
Another title from 1492 Studio, this game had steady revenue, ranging from $13 to $24, with a peak of $24 in early April. Downloads fluctuated between 12 and 31, with a peak of 31 in early June. Active users remained stable, starting at 210 in late March and ending at 197 by the end of June.
For more insights and detailed analytics on these games, visit Sensor Tower.